A. Leipner and S. Krzywinski, "3D Product Development Based on Kinematic Human Models", in Proc. of 4th Int. Conf. on 3D Body Scanning Technologies, Long Beach CA, USA, 2013, pp. 310-316, http://dx.doi.org/10.15221/13.310.
3D Product Development Based on Kinematic Human Models
Anja LEIPNER, Sybille KRZYWINSKI
Institute of Textile Machinery and High Performance Material Technology (ITM), TU Dresden, Dresden, Germany
3D product development is a very interesting topic for a widely range of applications on the garment industry. Although the 3D scanning of human bodies is widespread the pattern construction process is done mostly in 2D. One reason is the unusable standard scan posture. Our approach uses scripting to develop a kinematic system inside scan data in a widely automated process. The kinematic system consists of bones and muscles and deforms the surface of the scan data in a nearly realistic manner in any required posture. All modeling and animation work is done in Autodesk Maya.
3D scanning, automation, character animation, human body simulation, musculoskeletal simulation, 3D product development
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