Paper 13.062

S.-H. Lin et al., "Fitting Simulation Evaluated on Self Body Scanned and Programmed Avatars", in Proc. of 4th Int. Conf. on 3D Body Scanning Technologies, Long Beach CA, USA, 2013, pp. 62-66, http://dx.doi.org/10.15221/13.062.

Title:

Fitting Simulation Evaluated on Self Body Scanned and Programmed Avatars

Authors:

Shu-Hwa LIN 1, Rayneld JOHNSON 2, Ju-Young KANG 1, Didier STRICKER 3, Yan CUI 3

1 University of Hawaii at Manoa, Honolulu HI, USA;
2 Wayne State University, Detroit MI, USA;
3 DFKI, Augmented Vision, Kaiserslautern University, Germany

Abstract:

Avatars and virtual fitting simulations provide an opportunity for designers to view designs and fit on the body prior to construction. Additionally, computer programs now offer a selection of avatars. This study explores and evaluates a fitting simulation using a custom avatar developed through self body scanning and a pre-programmed avatar selected from 3D CAD virtual prototyping software. For the fitting simulation, a convenience sample of ten volunteers developed their own custom avatar using the Kinect 3D Body Scanning system and then selected an existing computer avatar based on their measurements from the prototyping software, Optitex. Pattern designs were then selected from the software and fitted on both avatars. Using select criteria, three design professionals assessed the fit of the designs on each avatar and compared the results. Findings indicate differences in the appearance and aesthetics of the avatars, realistic reflection of individual differences in body types and accuracy of the relationship of the garment to the body. Although the programmed avatar offers a more refined aesthetically pleasing body image, the custom self body scanned avatar provides more realistic body proportions, fabric drape and fit.

Keywords:

avatars, fitting simulation, 3D body scanning, Kinect

Details:

Full paper: 13.062.pdf
Proceedings: 3DBST 2013, 19-20 Nov. 2013, Long Beach California, USA
Pages: 62-66
DOI: http://dx.doi.org/10.15221/13.062

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